Sunday 23 September 2012

Sound design and Foley - James Bond to Pixar style animation

I have recently been delving into the realm of TV and film sound focussing on sound design, foley and ADR.

I looked into the equipment used as well as techniques and tools. Videos on YouTube, blogs and papers were very useful! As an example: http://www.scribd.com/doc/35433777/Ian-Palmer-MA-Sound-Design-Dissertation-Saving-Private-Ryan 

Having experimented with a couple of trailers for films such as the James Bond Film: Quantum of Solace, i decided to take it further and design the sound for a short animation film called "Big Catch."
Having no dialogue or real footage in it has proved to be very useful for me as i do not have to worry about the effects and sounds being those that are expected as a result of a film's previous release. This way, I can focus on how I want the piece to sound and use whatever i would like to as long as it fits.
Half of the samples that are used are from royalty free libraries (unfortunately) that were found online at sources such as freesound.org and freefx.com; the other hal have been recorded by myself. This decision was made due to the fact that i have not got the access to half of the environments or sound sources that I would need.

Below, is a link to the first attempt which is 30 seconds of the film. A couple of bits needed tweaking, which have been done in the later attempts and will be posted once i have completed them.
http://www.youtube.com/watch?v=9KJUAyvrOKE&feature=plcp

The later parts of this film have more of my own samples in it as i have been able to record the parts within my house/ home studio using my iMac, Alesis io2 and SE Z3300a microphone.
There is a technique that i discovered on a YouTube video for the film Saving Private Ryan which will be talked about in the next blog once the final video is up online.

Once the piece is finished, i shall upload the finished product. However, as it stands, after 16 hours of practical work, i am only 1 minute and 30 seconds in out of a 4 minute film!

Tuesday 1 May 2012

Brighton Church Reverb Design


I recorded a balloon being popped in a church in Brighton, UK. We then imported the aiff. files into the Impulse Response Designer on a mac to create the reverb model for Space designer in Logic Pro.
The first piece is the dry signal that was recorded through the plugin: Philharmonik Orchestra by IK Multimedia. The second piece is the first of the two reverb presets and has the mic situated at the far end of the church in the centre of the isles. The last piece is the second of the two presets and had the mic situated directly in the middle both lengthways and widthways.
Thanks to Jamie Arneaud for aiding me in the MIDI programming.

http://soundcloud.com/phil-hutchins-prodctions/brighton-church-reverb-design

Sunday 29 April 2012

Jack Wilson Test Mix

It has been a while since i have updated this blog.
I have been involved with a few projects since my last post, including drum recordings for two separate EPs and some original compositions.

The track in question below is a drum recording mixed with the demo track that the composer had put forward for us to use as a guide.

We used an AKG D112 on the kick drum, sm57s on both snare top and bottom, Sennheiser E604s on both rack and floor toms. For the overheads, we used SE  Titan mics in an XY configuration.

The song is an indie pop song so the influence had to be on the hi hats and snare, with the other drums fitting in around it.

Only compression and EQ were added. However, a little reverb via Logic's 'Space designer' was added to both snare top and bottom for extra depth.

The track link is embedded below:

http://soundcloud.com/phil-hutchins-prodctions/jack-mix-1




Sunday 18 March 2012

Live mix - Spit Shake Sisters

I recently mixed a track for a Brighton based band called Spit Shake Sisters. They are a classic rock outfit and like to be considered as a harder, rawer version of Led Zeppelin.


This was my first attempt at mixing AND mastering a track. There are a lot of elements that i like about the track but the stems that i received to mix with made it a little harder than usual as the quality was not great. However, this is probably due to the fact that it was live.

The kick and snare were compressed and EQd first followed by the overheads and bass.
I had to add a bitcrusher and a bass amp modelling plugin to add extra grit and depth to the sound.

The guitars were fairly hard to get right and to get them to sit in the mix well proved very difficult.
It was a challenge which i think payed off with the amount of time that i spent on it. However, i think that i could spend hours on them and still not be satisfied. As a result of this, i decided to leave them where i was most comfortable with them at the time and move on.

The vocals had to be redone as the vocalist was not happy with the way the originals sounded. As a result i had to be careful with bleed in the overheads and other microphones. This didn't seem to be too much of a problem in the final mix.
I used my standard vocal setup that i have used on him before - a single SE Electronics Z3300 microphone with a pop shield. The room (small rectangular room with bare plaster walls) proved to have very suitable acoustics for the project.
We used the elements within the original live take to add production value such as a throat clear or two as well as the applause at the end of the track.

I sent each of the tracks, bar the kick drum and lead vocals, to an aux - Aux 1 - which contained the space designer reverb plugin.  
The vocals had tape delay and space designer reverb inserted into the channel strip and automated.
The reverb was used as an insert rather than being put on an aux as it was the only channel using that setting so i decided to save CPU.
The delay was used right at the end of the track to give the last vocal line/ scream added impact. I increased the feedback of the delay to give the desired effect and faded it out using volume automation.

Mastering the track was very interesting and i am fairly happy with the result for my first attempt.
I added overall compression to bring down the highest transients in the waveform. I also used a bit of EQ and boosted the high end a little bit to draw out the cymbals a little bit more.

A Limiter was inserted as well to prevent the track from clipping and  distorting as the guitars sounded muddy and unclear at higher volumes. I limited the track as the original volume of the track in comparison to others in iTunes was very low.

The track took me two days on and off to mix and master as i had to come back to it a lot and a lot of automation and thought was required.





 

Sunday 4 March 2012

Periphery - Icarus Lives!

Periphery have a track called 'Icarus Lives!' on their debut album on Roadrunner Records called 'Periphery'.

The genre is progressive metal but also goes by the name of "Djent" for the guitar tone/style.

The album was recorded and produced at a home studio.
The kick drum seems to be tuned to a similar or same note as the kick drum. As the guitars and kick drums are so tight in how they are played, they both compliment each other and provide a lot of energy to the backbone of the song. The EQ seems very heavy on the bass and and a little EQ on the high end to give it punch.

The cymbals and snare seem to have been given a more live feel than the kicks and the cymbals really portray this.
This could either be a lot of overhead signal or artificial reverb on the snare/ cymbals - more likely the premier.
The toms, on the other hand, seem to be given the clean, dry signal approach to match the kick drums and seem to be in a similar frequency range to each of them and the kicks meaning that they fit really well with the guitar. This is very important for the style that they are playing in as Djent required tightness from all instruments otherwise it sounds really disjointed.




http://www.youtube.com/watch?v=MfOnq-zXXBw

Friday 2 March 2012

SPL - Small Diaphragm vs Large Diaphragm

SPL is Sound Pressure Level.

This is the level of sound which the microphone can handle without distorting the sound or damaging the diaphragm.

The SPL is based on two factors:

  • The rigidity of the diaphragm and distance between the diaphragm and the back plate.
  • The power level the pre amp sets limits for the amount of signal that can be received by the mic without the signal clipping.

As smaller diaphragms are stiffer, they tend to have a higher SPL as there is a lower chance of the signal distorting/ clipping compared to a larger diaphragm.




                                     (http://www.dpamicrophones.com/da/MikrofonUniversitet/Tech-Guide/Large-Diaphragm.aspx)


Monday 27 February 2012

In This Moment - The Great Divide - vocals

In this Moment have a track called 'The Great Divide' which is off their album: 'The Dream'.

This track seems really complex with the way it was produced, especially with the vocals.
The vocals have many layers that comprise the lead vocal part.
This is done through the use of many harmonies, delay, reverb and other techniques. The vocal takes are also panned both left and right for different harmonies to create the effect that the artist/ producer was after.

The backing vocals are also layered and blended into the main song.

There are accents present by using and emphasising effect processing and layering. This heightens the importance of certain lines/ sections and adds production value to the track.

Have a listen here: http://www.youtube.com/watch?v=xPVjJU5LjKI