This was my first attempt at mixing AND mastering a track. There are a lot of elements that i like about the track but the stems that i received to mix with made it a little harder than usual as the quality was not great. However, this is probably due to the fact that it was live.
The kick and snare were compressed and EQd first followed by the overheads and bass.
I had to add a bitcrusher and a bass amp modelling plugin to add extra grit and depth to the sound.
The guitars were fairly hard to get right and to get them to sit in the mix well proved very difficult.
It was a challenge which i think payed off with the amount of time that i spent on it. However, i think that i could spend hours on them and still not be satisfied. As a result of this, i decided to leave them where i was most comfortable with them at the time and move on.
The vocals had to be redone as the vocalist was not happy with the way the originals sounded. As a result i had to be careful with bleed in the overheads and other microphones. This didn't seem to be too much of a problem in the final mix.
I used my standard vocal setup that i have used on him before - a single SE Electronics Z3300 microphone with a pop shield. The room (small rectangular room with bare plaster walls) proved to have very suitable acoustics for the project.
We used the elements within the original live take to add production value such as a throat clear or two as well as the applause at the end of the track.
I sent each of the tracks, bar the kick drum and lead vocals, to an aux - Aux 1 - which contained the space designer reverb plugin.
The vocals had tape delay and space designer reverb inserted into the channel strip and automated.
The reverb was used as an insert rather than being put on an aux as it was the only channel using that setting so i decided to save CPU.
The delay was used right at the end of the track to give the last vocal line/ scream added impact. I increased the feedback of the delay to give the desired effect and faded it out using volume automation.
Mastering the track was very interesting and i am fairly happy with the result for my first attempt.
I added overall compression to bring down the highest transients in the waveform. I also used a bit of EQ and boosted the high end a little bit to draw out the cymbals a little bit more.
A Limiter was inserted as well to prevent the track from clipping and distorting as the guitars sounded muddy and unclear at higher volumes. I limited the track as the original volume of the track in comparison to others in iTunes was very low.
The track took me two days on and off to mix and master as i had to come back to it a lot and a lot of automation and thought was required.